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Giantrex XR

VR TRAINING & SIMULATIONS for companies and institutions

Explore the Worlds of GIANTREX

About Giantrex - Game Development & VR Experts

Designing the Future of Play, Training, and Connection

What we build

  • VR
  • AR
  • XR
  • 3D
  • Metaverse

Giantrex Game Development Projects

Projects

Immersive experiences, cutting-edge games, and innovative VR/AR solutions

VR/AR

Modon Metaverse

A metaverse platform for employees to train, meet, and connect

VRMetaverseTraining
3D

LSB Lighting

Real-time lighting visualization and simulation tools

3DSimulationReal-time
Game

Traffic Pedestrian

Gamified social hub for Web3 communities

GameSocialWeb3
XR

Walkers Fear

Cross-world AI Agent for enhanced gameplay

AIGameXR

Giantrex Story - Building Immersive Worlds

Imagine Worlds.we bring them.
Modon Metaverse
LSB Lighting
Traffic Pedestrian

We build simulations, immersive 3D games, and expansive metaverse experiences. Our team brings expertise across VR, AR, and interactive digital worlds. From concept to launch, we create unforgettable experiences that push boundaries.

See Our Work →

Giantrex Game Development Services

Services

Comprehensive solutions for game development, VR, AR, and immersive experiences

Game Development

Craft immersive game experiences with innovative design and robust coding techniques. From concept to launch, we build games that captivate players.

Virtual Reality (VR)

Develop cutting‑edge VR applications that transport players into new worlds. Immersive experiences for headsets, from training to play.

Augmented Reality (AR)

Integrate digital overlays with the real world for interactive gameplay experiences. Mobile AR and WebAR solutions.

Extended Reality (XR)

Blend VR, AR, and MR to create comprehensive and immersive digital worlds. Full-spectrum reality experiences.

3D Modeling & Animation

Create stunning 3D assets and animations that bring game worlds to life. Character design, environments, and cinematic sequences.

Real-Time 3D & Optimization

Optimize game performance and deliver interactive real-time graphics. Browser-based experiences and real-time rendering.

Project Calculator

Architecture, budget and timeline in 6 steps

  1. 1Project Type
  2. 2Budget
  3. 3Timeline
  4. 4Platform
  5. 5Scale
  6. 6Your Details

Step 1: Project Type

What are you building?

Giantrex Clients and Partners

Partners

Trusted by leading companies and innovators in gaming, VR, AR, and immersive technologies

JSM

Strategic Development Partner

Technology

Interested in partnering with us?

Become a Partner

Before you ask.

What training teams ask us first, answered straight.

How much does custom VR training cost?

Giantrex gives you a fixed price in the written scope, before any work starts. The price follows what is built: the number of scenarios, how much trainees can touch and do, how many train together, the languages and the reporting. You can start with one scenario as a pilot and grow from there.

  • Giantrex gives you a fixed price in the written scope, before any work starts. The price follows what is built: the number of scenarios, how much trainees can touch and do, how many train together, the languages and the reporting. You can start with one scenario as a pilot and grow from there.

  • A focused Giantrex training scenario usually takes 8 to 16 weeks from the agreed scope to rollout; a larger programme ships module by module. You try a working build in the headset every two weeks, so your trainers shape it as it grows.

  • Giantrex recommends VR where practice in real life is dangerous, expensive or rare: safety and emergency drills, operating equipment, procedures that must be done in order, and hard conversations with customers or patients. If a video or a classroom would teach it just as well, Giantrex tells you so.

  • Giantrex builds for standalone headsets that need no PC and no cables, and recommends the model from your budget, your sites and the training itself. Giantrex can source the headsets, set them up and lock them to your training, so trainees only see what they came for.

  • Yes. Giantrex records completion, scores, mistakes and time for every session and sends them to your learning platform (LMS) in the standard formats it accepts, or to a dashboard if you have none. You see who is ready and where people struggle.

  • Yes. Giantrex training runs on the headset itself, so a site with weak or no internet can still train, and the results sync once a connection is back. Every headset gets the same version from one place, at every site.

  • Yes. Giantrex builds every scenario in the languages your people work in, including Arabic, English and German, with voice and on-screen text, and Arabic screens laid out the way Arabic reads.

  • Giantrex designs for comfort first: short sessions, steady movement that trainees control, seated or standing play in a small clear space, and room for glasses. A trainer can follow each session on a screen and stop it at any moment.

  • Yes, and you own it. When a procedure or a machine changes, Giantrex updates the scenario and sends it to every headset; the scope sets the support terms. At handover the source, the 3D models and the data are yours.

  • Yes. Giantrex still builds games and playful experiences for brands, events and education, with the same team and craft as its training simulations.

Something else? Ask the team.

Join US

let's build thenew era ofgaming together.

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