How We Work
From Brief to First Sprint in 14 Days
Every project follows the same battle-tested checklist. Transparency from day one — you always know what's happening and what's coming next.
Meet the team, review the game design document or VR brief, align on vision, platforms, and target audience.
Review existing assets, art style references, engine version, and third-party SDKs. Set up Unity/Unreal project.
Build a grey-box prototype of the core mechanic or VR interaction. Test on target hardware.
Finalise art style, colour palette, UI kit, and character/environment style guide with the art team.
Design the first level or VR scene layout. Block out geometry, lighting, and interaction zones.
Define milestones: Alpha, Beta, Gold. Map deliverables to each milestone with QA gates.
Implement core game systems: input, physics, UI framework, save/load, networking (if multiplayer).
Replace grey-box with production art for the first level/scene. Add VFX, lighting, and audio placeholders.
Internal playtest of the vertical slice. Gather feedback on feel, performance, and immersion. Bug triage.
Establish the bi-weekly milestone rhythm: build → playtest → feedback → iterate. Weekly progress updates.
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